球
私の人生は漫画です! ~ にゃー !
by Aleena
Collector #96
"What If?" is a working journal: a reader-reviewed, iterative publication written to evolve alongside conversation. Each chapter is curated around a "what if" prompt—what if WFH took place in Vision Pros? Curators of the working edition (this release) can vote on journal submissions, curate chapter content, and read with the Glass Mirror community.
by Lance Weiler
Collector #48
Issue #002 documents our latest LAST HUMAN prototype—a creepy descent into the AI slop of the dead internet, Participants were dropped into a glitching system with one urgent task: hunt down their doppelgänger. It’s a game of human CAPTCHA—prove your humanity before the algorithm erases it.
by Brandon Stosuy
Collector #457
In 2018, The Creative Independent published our first zine, featuring the emotional and practical wisdom of Philip Glass, Yumna Al-Arashi, Taja Cheek, and others on how to make a living as an artist. This is a digital edition of that work.
by yohanna baez
Collector #16
A unique indie PC (Windows) gaming experience, featuring anime-inspired visuals, a captivating soundtrack &nostalgic PS1-style graphics. Inspired by the Caribbean sci-fi scripted podcast All Night Deli, DELI SCUM brings you into a world where thoughtful stories blend seamlessly with immersive gameplay designed to both entertain and challenge you!
by Maddie Potocnik
Collector #33
a digital magazine filled with my favorite images & missed connections collected from newyork.craigslist.org in august 2025 ♡
by Jada Milazzo
Collector #14
Issue 2 is about punk culture and the way the initial idea of what it means to be "punk" has changed and developed over the years. The PUNK issue features artists, writers, photographers, and designers who see themselves as punk, in some fashion. The magazine dives deeper into how punk means rebellion in various ways; such as fashion, music choices
by StudioCone
Collector #53
First Futures is a free, 4-hour virtual workshop that makes futures design accessible to everyone. Learn practical tools to spot change, map consequences, design speculative products, and create artefacts that challenge the status quo.
by Everyone Is A Girl, jules, and 3 more
Collector #204
FANDOM is a communal publication which features critical and experimental short-form responses to the theme of fandom from a variety of upcoming writers and artists.
by Morgane Billuart, and Viktor Eichler
Collector #32
Bad Kingdom is a poetic visual novel that follows three characters: Robin in Taipei, Swan in Tokyo, and a mysterious Crow, as they reflect on the loss of their beloved online multiplayer game Fly Like a Bird. The piece is presented both as an interactive Ren’Py visual story and as a comic in PDF format.